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Thanks Gents
So I am working on the sidepannel the crews added - same principle as with the turret create some sort of pocket and fill it with tiles ,bricks etc. To offer stand off protection ( in theory).
I am using Ammo's "U-rust "set and play around with acid, powders and portions to create purported "real" rust.
I plan to add chipping to the panels - let's see how that goes
Finally got to test fit the tracks
Crew has added sandbags around areas where ERA are spread thin or missing altogether
As can be seen head lights have suffered the wrath of rebel snipers similar fate has befallen the main IR searchlight
Holds alot of possibilities but is tempremental and using the reactors (small bottles) I found it difficult to gauge results as the result is not instant and it depends on amount: application etc
Thanks for the response
Concentrating on the empty space on the front sidewalk a considerable amount of time is spent trying to make everything look random white foam mark rubble piles the sidewalk will have a general covering of dust and rubble in most places
The empty 125mm crate ( rear) creates a tie in to the guys loading the beast chair and mattress connect the scene to a residential area and the small boxes and empty casings form debris of war
Finally got to the fun part: the weathering
Primed light gray followed by a coat of russian green, topcoat to protect it followed by chipping medium coat of Syrian sand followed by maltreatment by various instruments to produce this (right hand fender left untouched on pic to show the effect)
By Syrian standards on MBTs in urban conflicts this a somewhat conservative chipping. regardless, it can be overdone but feel I have reached a balanced result
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