This is where I'm at now.
The trousers were wet-blended with mixes of jade green and goblin green.
The jacket was wet-blended with mixes of goblin green and escorpena green (are these daft names why some on here just use nos? This is 72.032). Highlights with increasing amounts of white, and a tiny amount of yellow, were added. A dilution.of jade green was used to.outline the jacket sections.
I then did similar (in brown) on the 'skirt'. After some reflection, I realised that said skirt was more likely part of the same garment as the jacket, i.e. a greatcoat of sorts.
So I then overpainted the skirt in greens, trying to match each jacket. Interesting exercise - and one I'll try to avoid in future!
It was very tricky indeed to match colours, tones and intensities, and I'm far from happy with the results. But it's a valuable lesson - go carefully when 'decoding' the separate elements of your sculpt - BEFORE you paint them!
The bones were painted with a couple of coats of, well - Bonewhite (Wow! A name that helps! 72.034).
Dreadlocks were done in Reds Gory and Bloody, and Orange Fire.
Then washes - Agrax Earthshade and Seraphim Sepia, both diluted with glaze medium. Sepia to leather, Agrax to the bones. Then a wash of glaze medium and violet Vallejo Game Ink helped define and correct skin tones (I know, there's nothing 'correct' about mauve skin, but you know what I mean). It was also used to hint at eyes lurking in those eye-sockets.
Finally (for now), the bindings on his club were painted leather brown (after the wash had helped define them).
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